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Winter Ball 2013
League Rules (due to the new
nature of indoor wiffle ball, some rules could be subject to change if a
majority of league players believe a rule change is necessary)
1) Length of games. Games are 5 innings. If a game
is tied at the end of five innings, a game will be decided in a shootout.
A shootout will played as follows:
·
Each team manager chooses three players.
At the end of three at-bats, the team with the most total bases wins, with
walks equaling .5 total bases. (So a walk, plus double, plus walk
would be 3 total bases. The next team bats, guy hits a HR, game is over, and
the box score shows the team won by one run.)
·
A walk may NOT be issued without
at least one strike being thrown by the pitcher.
·
If after the first sudden death, the game is
still tied, the team brings in a second pitcher and we go to sudden death. One AB a piece
until a team wins. The shootout will not count towards a pitcher’s innings.
2. Outs per inning. There will be three outs per
half-inning.
3. Balls and strikes. Three strikes constitute a strike
out, and five balls is a walk. If a batter has two strikes and tips a pitched
ball into the strike zone, he/she is out. In the event that there is no umpire,
the pitcher calls balls and strikes and batter calls fair/foul.
4. Mercy rule. If a team is behind by 10+ runs
after 3 innings or 15+ runs after two innings, the mercy rule is invoked
automatically and the team that is ahead is awarded the victory.
5. Offense.
The Winter Ball Field will consist of a singles line, outfield wall, an 8 foot
by 8 foot backdrop, and 24” by 28” strike zone. The backdrop is placed three
feet behind the strike zone. The strike zone will be placed three feet behind
the home plate. Unlike outdoor wiffle ball, there will be no doubles line due
to how fast the artificial turf is expected to be. Bases are 45 feet apart. The
pitcher’s mound will be 45 feet from the back tip of home plate.
Playing the game (For the Winter Ball novice, remember the following: when in doubt, play it out. Rules can
be sorted out after a play is complete. Always remember that, just as in
softball or baseball, the runners on base will dictate how far the batter can
go after hitting the wiffle ball beyond the singles line.)
·
Any ball
that is hit over the singles line is “in play.” In other words, fielders, base
runners, and the batter should play it like one would in softball or baseball.
·
In all cases
where a ball is hit beyond the singles line, the LEAD RUNNER(s) DICTATES ADVANCEMENT.
When no one is on base, there are instances when a batter is
awarded an automatic hit:
·
WHEN NO ONE
IS ON BASE and the batter strikes the ball so that the ball hits ON or BEYOND
the singles line, the batter is awarded a single. Any attempt by the batter to advance beyond first base leaves the batter
open to be thrown out.
·
WHEN NO ONE
IS ON BASE and the batter strikes the ball so that the ball hits the blue wall,
it is an automatic triple.
·
In ALL
CASES, if the ball hits the netting section above the blue wall, but below the thread line, it is a
homerun.
·
Any ball
that hits off the netting above the infield or outfield is IN PLAY.
If the wiffle ball does not go beyond the singles line:
·
Any ball
that hits the ground before the singles line can be recorded as an out if the
fielder fields the ball cleanly (e.g., keeps the ball in front of him/her and
within arm’s reach) and throws it into the backstop. A scorekeeper/umpire can
rule an error if he/she believes it took too long for a throw to be made to the
backstop.
·
A ground
ball in which a fielder fields the ball and then attempts to hit the backstop
but misses, will be considered a single and the batter will be credited with a
single unless he/she is pegged/tagged out. Runners cannot advance an extra
base if the ball misses the backstop. Runners may not advance on a
legitimate throw to the backstop unless the runner is on third and the
ground ball is hit to the right side of the infield (since this would
likely score a runner from third in a baseball game).
Sacrifice fly:
·
With a
runner on third, if a batter hits the ball into the air and it is caught, and
the runner on third, leaving at or after the time the ball is caught, scores
without being tagged out, it will be scored a sacrifice fly.
Bunting: A player may bunt the ball--but
only to move a runner up from first to second or from second to third, and only
in the last inning of a game.
·
a player may
not bunt if the bases are loaded.
·
a
purposefully bunted ball is an automatic out for the batter and will be scored
as a sacrifice for the batter if it is successful at advancing a runner.
·
if a batter
attempting to bunt hits it into the air and it is caught it is an out and no
runner may advance.
·
if a batter
fouls off the bunt on the third strike it is an out.
·
squeeze
attempts are NOT permitted.
Leads or stealing bases: In general, base running follows baseball
rules, w/ the following exceptions: a base-runner may not take a lead on the
base nor may a runner steal a base.
6. DEFENSE/ Recording an out. In general, outs follow traditional
baseball rules, except:
Fielders:
·
A manager
can switch fielders in and out of the game but please do not switch fielders in
the middle of an inning unless it is absolutely necessary.
Ground balls that hit before the singles line:
·
Any ball
that is hits the ground in the infield and is fielded cleanly (e.g., or at
least kept in front of said fielder) by a defensive player and thrown into the
backstop in the air or on ONE hop is an out. The ball cannot roll into the backstop.
·
If there is
a player on base in a force-out situation, then the lead runner is out on a
throw to the backstop. If a player is on second or third, and not in a force
out position, then the batter is out. If said runner chooses to attempt to
advance, he/she can be pegged or tagged out.
·
The ball
must be in front of the defensive player when he/she fields the ball. If the
ball is bobbled away from the reach defensive player, the runner is safe and credited
a single (if no one is on base at the time). If there are runners on base at
the time, then it is possible for the defense to record an out at another base,
as in baseball. In a possible error situation, the player can also be pegged
out on their way to first.
·
If a ground
ball has stopped before handled by the fielder, the fielder must pick the ball
up cleanly and throw to the backstop. Any bobble in this particular instance is
an error and the batter and any runners on base can attempt to advance.
·
If the
fielder misses the backstop, the runner is credited a single (if no one is on
base at the time).
·
If the player
closest to the ball misses the ground ball, the ball is in play and the runner
can advance.
·
Runners may
NOT advance on an errant throw to the backstop in a fielder's attempt to record
an out. They CAN advance if the fielder attempts to peg a runner out.
Pop ups:
·
Pop-ups must
be caught unless an infield fly rule is in effect (when runners are on first
and/or second). See hitting rules for pop-ups. If NO legitimate play is made on
the ball, the batter is automatically awarded first base. If a fielder touches
a pop up, it is in play and must be caught.
·
In all cases
except on bunt attempts, the lead runner is out on a throw to the backstop.
Recording a double play:
·
A double-play
can be recorded when there is a runner on-base in a force position and the
fielder, after fielding the ball cleanly, hits the strikezone with the ball.
Anything not covered here follows
MLB baseball rules.
7. Scoring. It is the responsibility of
either umpire or, if there is no umpire, the batting team’s manager to
keep score each inning. Scorer must indicate any pitching changes.
8. Teams. A team will put NO
MORE than four players in the field, including pitcher. A full team squad is
considered to be a team that plays at least four players.
·
A team can
have as few as zero and up to as many as six DHs in their game-day lineup.
·
A team may
NOT use any players who have not registered by January 15th, unless approved by
the commissioner or East Fishkill Golf Center.
·
A team must
field at least three players or it will forfeit the game. A forfeited game will
be recorded as a loss for the team that forfeits. PLEASE BE CONSIDERATE OF THE
TIME OF OTHER LEAGUE MEMBERS BY SHOWING UP TO YOUR SCHEDULED GAMES!
9. Weather. It is the commissioner’s or East Fishkill’s decision to call a game due
to inclement weather.
10. Equipment. HV_WBL will provide wiffle balls
and bats for all games. However, teams may supply their own wiffle balls. Use
of said ball is solely at the discretion of the umpire or in absent of an
umpire, the starting pitchers on both teams. Pitchers are allowed to
"break in" a wiffle ball but under no circumstances will cracked or
otherwise broken wiffle balls be allowed for league play. NO SCUFFED WIFFLE
BALLS. Decision as to whether a ball is acceptable for league play is left up
to member of the league commission. Any game ball brought by one team can be
used by the other team.
Bats. All bats MUST be approved by the
Commissioner. No bat with a circumference greater than 2.75" (that of a
traditional baseball bat) will be allowed. No Moonshot or similar
"Xtreme" fast plastic bats will be allowed at the Barn Yards. Yellow and
aluminum bats are allowed.
Pitching rules
11. Pitcher's mound. The pitcher's mound will be 45
feet from home plate and in line with centerfield.
12. Maximum innings. Official max inning count is 17 innings
per pitcher for a 10-game, 5-inning per game season.
In the absence of rules
stipulated below, pitching follows baseball rules. As stipulated:
Relieving a pitcher:
·
Once you
take your pitcher out, you can bring him or her back in, but … once a pitcher
is out of the inning, the pitcher can no longer pitch in that -- or the next --
inning.
·
If you
replace the pitcher with someone on your bench, the pitcher is done for the
day.
·
Starting
pitchers MUST bat during the game in which they start. If they are pinch hit
for by a player off the bench, they must leave the game.
·
Once a
pitcher reaches his max inning count, he may no longer pitch in any capacity
for the regular season.
Pitching rubber:
·
RH pitchers
must place their right foot on the pitching rubber when delivering a pitch. LHpitchers
their left foot.
Player conduct
13. Please keep games competitive
but friendly. Fighting
and bullying is not allowed under any circumstances. Anyone who starts a
physical altercation, hits someone, or attempts to bully or intimidate someone
through name calling or otherwise, will be suspended from the remainder of at
least the Winter Ball season and will forfeit his registration fee.
14. No alcohol permitted during
games. Drunken or
disorderly persons will be asked to vacate the property.
Teams: Names and Attire
15. Team names. In an effort to maintain some
semblance of consistency, we are encouraging team captains to choose their
team's "last" names from among Major League Baseball team name, e.g.,
the Milton Giants, the Yankees, the Kingston Marlins,
etcetera. We will consider Minor League/Negro League team names, and even NFL
team names. Team names are accepted on a first-come, first-served basis. The
registering team can choose the team's "first" name, though all names
must be approved by the League.
Trades & Waivers
16. Trades. Trades are allowed but must be
approved by the commissioner, or, if they involve the commissioner's team, a
trade must be approved by the captains of the team or teams not involved in the
transaction. Trade deadline is March 1st.
17. Waivers. A team may place a player on
waivers by notifying the entire league via the forums, email or Facebook page. Last
place team has first crack at a player placed on waivers by a team captain.
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